In the land of your million mobile MMORPGs it takes a lot to separate a particular one through the pack. There were a few big hits such as Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but the majority others have gotten lost from the big sea of free-to-play mobile apps. Well, I happened to stumble upon a really promising title, Summoners War: Sky Arena, while browsing the app store a week ago. The Google Play page definitely made the overall game sound enticing featuring its “breathtaking graphics” and “enormous collection of over 400 monsters,” but I’ve heard all that before and wasn’t likely to be so easily impressed. There are several mobile RPGs with decent graphics and plenty of items to collect, but a lot of them aren’t enjoyable once you actually start playing them.
Once I downloaded the video game, the intro wasn’t everything to get enthusiastic about and the storyline was pretty generic; greed over mana crystals caused the globe to breakout into war along with the only solution was to devise an arena to settle differences. The overall game begins on a floating island when a girl greets you and goes with the tutorial of summoning and powering up monsters. The area is largely your home and the monster you collect roam around and might be found and moved. I figured this became a pretty cool aspect, as most mobile MMORPGs feature card systems so you never actually get to view your creatures moving in 3D.
The tutorial was pretty basic: summon monsters, power them up, equip runes and buy buildings. However, once i got the exact combat I had been pretty amazed. Not just are all the fights 100 % 3D, but occasionally monsters get special cut scenes when performing critical attacks. Additionally, every monster has a different pair of skills that vary depending on its element type. The elements are fire, water, wind, dark and light with some elements being strong or weak against others.
What really separates Summoners War: Game Cheat Android from the other mobile MMORPGs will be the combat. Players have full control of what will happen while fighting; there are actually no automatically calculated damage totals or simulated card fights, everything happens instantly and also the player reaches select which of the monsters attacks the enemy and what skills to utilize. The combinations will get really crazy, along with healers, damage dealers, and tanks there are plenty of team varieties with varying levels of depth. Personally, i prefer an all-out attack team with three high-damage dealers as well as a monster having a critical chance buff. There are actually others that stack health and take full advantage of shields or chain healing.
So the game has relatively great graphics, a fun combat system with plenty of depth, and an interactive monster island, but what’s the catch? Well, like many similar games, this one also has a lot of “pay-to-win” aspects on it. However, they have shortened the space between free players, and those that spend a little bit or a lot. Monsters fluctuate greatly in usability and rarity in one star to five stars. Unknown Scrolls can easily be acquired during the entire story mode and produce a one to three star monster, but Mystical Scrolls, which could hardly ever be obtained through dungeons, summon three to five star monsters and can be acquired using the red mana crystal premium currency.
This obviously ensures that a player with unlimited money could keep summoning mystical scrolls until they had a full team of five star monsters, which is a huge advantage over any free players. What saves this technique from being completely unbalanced would be the fact any monster can eventually be leveled as much as a six star rarity form. A few of the higher-level monsters have really strong skills, and that doesn’t balance that out, but in addition there are several great two and three star monsters that could potentially take free-to-play accounts quite far within the game.
In addition to being capable to evolve all monsters towards the same max level, red mana crystals may also be obtained through missions and daily tasks. Approximately 30 of the crystals may be gathered everyday, which happens to be 1/3 of the mystical summon, nonetheless they can also be used for special buildings, extra energy, or additional arena fights. There are also a number of missions that grant regular mana, red mana, or summon scrolls and can be quite generous (reaching level 35 grants 300 red mana crystals). Now this doesn’t mean that free and paying players are saved to par, but spending a little amount, between $25-100, would set most players up to get a successful start, where similar games can require constant spending to the thousands.
The massive level of grinding in Summoners War: Sky Arena might be the selling or breaking point for most players. You can find a ton of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that could make everything from increase health to give an opportunity to stun. These runes also have rarities and randomly generated stats, so finding the ideal runes may take quite a very long time. Not only can monsters be evolved into stronger versions, nonetheless they can even be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain an additional skill or improve a pre-existing one. My Ninetails, for instance, will gain additional attack and an opportunity to stun with one of its skills once awakened.
So does Summoners War: Sky Arena still contain most of the conditions that mobile MMORPGs are noted for? The short answer is yes, however they are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should definitely give this a shot for your great combat and graphics alone. I give Summoners War: Sky Arena a general 4/5.